In case you are importing your design from the 3D editor, you should make sure you Bear in mind the difference between coordinate devices. Such as, Blender's default coordinate and device system differs from Unity's. You should export FBX files from Blender and define the exporter therefore: Of course, the https://avatarcreator64950.blogoscience.com/35165248/not-known-factual-statements-about-avatar-creator